Drawings from Draw are there.

tools and colours

tools

tileset

colour

palette

preview

preview
⠿ ms

New pixel art

size × up to 1024
background

Export

frames
layout
.jsonsplit
padding
scale

New tag

A tag names a run of frames (an animation): it plays on its own, exports as its own GIF, and game engines read it from the spritesheet's .json.

name
frames to
plays
repeattimes when it plays (0 = for ever)
colour

Canvas size

×
keep the art at the

Making it smaller cuts off what falls outside, on every frame (undo brings it back).

Layer

name
opacity
blendfolder
parallax speed

Parallax: how fast the layer moves in the ⇆ parallax preview. 0 = stays put (a sky), 100% = moves with the ground, more = passes in front.

Keyboard shortcuts

They start as Aseprite's. Click one and press the new key (Esc: cancel, Backspace: no key). Always there: Space + drag to move around, Alt+click to pick a colour, Shift while drawing for straight lines, Shift / Alt when selecting to add / take away, Esc and Enter for a selection, the arrow keys to nudge it.

Outline and drop shadow

goescorners
offset x y
colour(starts as your main colour)
on

Replace colour

this colourbecomes
near colours tooexact
layersframes

Onion skin

frames before
frames after
how strong

Slice

A named area for game engines: a hitbox, a UI box that stretches (9-slice), or a point things hang from (pivot). Exported in the .json and .aseprite.

name
xywh
middle from x y w h
x y (from the slice's top left)